Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b7
Issue ID
914909
Regression
No
Some text not visible when Sprite packer window is too small
Repro steps:
1. Open Unity
2. Click on "Window" -> "Sprite Packer"
3. Size down the "Sprite Packer" window until the text doesn't fit
Expected result: The text should be split into a few lines to fit inside the window
Actual result: Some parts of the text aren't visible because they don't fit in one line
Reproduced with: 5.5.3p4, 5.6.1p1, 2017.1.0b7, 2017.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment