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Scene Gizmo background turns to black when turning it off then entering ...
How to reproduce: 1. Open project "OrientationGizmo.zip" 2. In the Scene window right-click two lines near the Scene Gizmo and selec... Read more
Game and Scene windows flicker when moving mouse between them
How to reproduce: 1. Open the attached “1388382.zip” project 2. Open the “oma im nebel gut” Scene in “Scenes” folder 3. Move mouse c... Read more
[IL2CPP] "Faster (smaller) builds" prevents connections when using the M...
Reproduction steps: 1. Open the attached project "MirrorExample.zip" 2. Add the Scene "Assets/Mirror/Examples/Tanks/Scenes/Scene.uni... Read more
[Linux] Editor crashes on burst_signal_handler when Universal RP Camera ...
Reproduction steps: 1. Open the user's attached project 2. In the Hierarchy window click on the "Main Camera" Game Object Expected ... Read more
Compile and show code break Visual Studio Connection to Unity
Reproduction steps: 1. Download and open the attached "Show Compiled Shader Code Bug.zip" project 2. Select the "NewUnlitShader" sha... Read more
Ternary operation with implicit type conversion from byte returns incorr...
How to reproduce: 1. Open the attached project "Webglconvertion.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Observe the r... Read more
[macOS] Player window is scrambled with square artifacts for a few secon...
How to reproduce: 1. Open the attached project "resolution" 2. Open the scene "SampleScene" (Assets/Scene/SampleScene.unity) 3. Buil... Read more
System.Runtime.WindowsRuntime methods not generated properly in IL2CPP b...
Reproduction steps: 1. Open project "TestProject.zip" 2. Open the Build Settings window in File > Build Settings 3. Set Platform to ... Read more
Player movement lags when VSync is on
Reproduction steps: 1. Open the user's attached project 2. Build the project 3. Run the executable 4. Start a new game 5. Press the ... Read more
Compiler error 'no implicit conversion between lambda expressions' when ...
Reproduction steps: 1. Open attached '1374811-sample' project 2. Observe the Console Expected result: no errors are in the Console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support