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Rider Test Explorer does not run tests when they are generated with Test...
Reproduction steps:1. Open the attached “TestFixtureRiderIssue“ project2. In the Project window, open the “Assets/Tests/TestScriptWi... Read more
[IMGUI] Font Size property from Text Mesh component is not resetting on ...
On resetting the Text Mesh component, Font Size property is not getting set to the default value. It remains unchanged even on resti... Read more
Bootcamp project on Asset Store is not working in Unity 5
This one is broken beyond repair, even in older version of Unity. Might just as well delete it. Read more
[Search] Crash in LMDB during a domain reload while a merge operation is...
There are no real steps to reproduce this issue, as it is based on timing. Unity can crash during a domain reload if a merge operati... Read more
"Global event received: domain-reload" written out as warning to editor ...
This gets printed to the warning log on every domain reload: Global event received: domain-reload (Filename: C:/Projects/unity/Edito... Read more
UI document does not apply the correct color to URLs in the Player when ...
How to reproduce:1. Open the attached “link_issue_project”2. Open the SampleScene and enter Play mode3. Observe how the URL is displ... Read more
Fatal signal 11 (SIGSEGV), code 2 crash on Android devices
Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more
WebGL build error: LLVM ERROR: ExpandArithWithOverflow: At least one arg...
-e: see title, build doesn't finish -repro:--open attached project--build for webgl--NOTICE build errors and stops Read more
System.Net.WebRequest leaks WebRequest Objects
How to reproduce:1. Open the attached project "HttpWebRequestLeakTest"2. Enter Play Mode3. Open Memory Profiler and take a snapshot(... Read more
CPU spikes from CanvasScaler.Update when using 'Constant Physics Size'
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene4. Open the profiler5. Observe the CanvasScal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument