Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.1.5f1
2020.2.0a8
Issue ID
1239786
Regression
No
[IMGUI] Font Size property from Text Mesh component is not resetting on selecting Reset
On resetting the Text Mesh component, Font Size property is not getting set to the default value. It remains unchanged even on resting the component. refer attached video
Steps to reproduce:
1. Create a new project
2. Hierarchy > 3d Object > 3D Text
3. Hierarchy > 3D Text > Inspector > Text Mesh > Font Size > Change Size
4. Reset Text Mesh component properties
Actual Result:
Font Size Property from Text Mesh component is not resetting.
Expected Result:
Font Size Property from Text Mesh component gets reset.
Reproducible on:
2020.2.0a8 , 2020.1.0b6, 2019.3.3f1, 2017.1.5f1
Environment:
Windows 10 and macOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (fix version 2020.2):
Editor: Fixed an issue by setting the font size property value to zero in reset function.