Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.1.5f1
2020.2.0a8
Issue ID
1239786
Regression
No
[IMGUI] Font Size property from Text Mesh component is not resetting on selecting Reset
On resetting the Text Mesh component, Font Size property is not getting set to the default value. It remains unchanged even on resting the component. refer attached video
Steps to reproduce:
1. Create a new project
2. Hierarchy > 3d Object > 3D Text
3. Hierarchy > 3D Text > Inspector > Text Mesh > Font Size > Change Size
4. Reset Text Mesh component properties
Actual Result:
Font Size Property from Text Mesh component is not resetting.
Expected Result:
Font Size Property from Text Mesh component gets reset.
Reproducible on:
2020.2.0a8 , 2020.1.0b6, 2019.3.3f1, 2017.1.5f1
Environment:
Windows 10 and macOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Object position shifts when selecting multiple Text Objects and expanding the Extra Settings in the Inspector
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
Resolution Note (fix version 2020.2):
Editor: Fixed an issue by setting the font size property value to zero in reset function.