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Unity takes an extremely long time to open a large prefab while a large ...
Steps to reproduce: 1. Open original project "Client.zip" 2. Open scene Assets/Scenes/AreaDesert1Caves.unity if not already open 3. ... Read more
[MacOS] Getting error pop up when starting a 2D tutorial kit learn project
To reproduce: 1. Open Unity launcher 2. Press Learn tab 3. Select Tutorial Projects 4. Locate 2D Game Kit (should be second from the... Read more
Vertex lights do not illuminate objects with metallic material
To reproduce: 1. Open attached project 2. Open testlight scene 3. Go to Quality settings and switch from 1-pixel light count to 0 pi... Read more
[Mobile] Crash in "resize_initialized() [inlined] Construct at Construct...
Reproduction steps: 1. Open the attached "CrashTest.zip" project. 2. Change the Platform to iOS or Android. 3. Click "AssetBundle > ... Read more
Canvas: Removing normal from the Additional Shader Channel drop down cau...
Canvas does not display correctly when Normal is removed from the Additional Shader Channel in the canvas. Steps to reproduce - Ope... Read more
[CPU PLM] OpenImageDenoiser does not denoise direct environment samples ...
Steps to reproduce: 1. Download CornellBox project and open CornellBox scene 2. Assign studio_03 skybox material 3. Select CornellB... Read more
Memory leak when trying to draw a Gizmo sphere with a null point
Steps to reproduce: 1. Open a new project 2. Create a new GameObject 3. Add the attached script to it ("Grid.cs") 4. In the Inspecto... Read more
[Vulkan] Inefficient memory barriers (vkCmdCopyBufferToImage)
Steps to reproduce: 1. Open attached project 2. Open SampleScene 3. Build & Run to an Android device 4. Take a RenderDoc capture 5. ... Read more
[Windows] Build fails on iOS when language with non latin characters is ...
How to reproduce: 1. Create a new project 2. Switch to iOS platform 3. Build the project Actual: Build fails Reproducible with: 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Button OnClick event remains the same when the selected function is changed to private
- [DX12] Crash on ShaderLab::SubProgram::Compile or freeze when compiling a specific Ray Tracing shader
- [Android] [OpenGLES3] Some of the shadows are not rendered when deployed with OpenGLES3 Graphics API on Android
- Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)
- Build becomes unresponsive when enabling "Deep Profiling Support" and "Autoconnect Profiler" build options in a specific project