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[UIToolkit] ArgumentOutOfRangeException is thrown when adding/removing e...
How to reproduce:1. Open the attached "case_1418688" project2. Open the "SampleScene" Scene3. Select the "Repro" GameObject in the H... Read more
Shader keyword PROCEDURAL_INSTANCING_ON does not work in builds
Reproduction steps:1. Open the attached project2. Open and Play the scene 'SampleScene'3. Notice that the shader works and there are... Read more
[InputField][Web][Mobile] Soft keyboard shows up after tapping the reado...
How to reproduce:1. Open the attached project2. Build the project for WebGL and deploy it to a Mobile device3. Click on Input Field ... Read more
[Addressables] Unable to load runtime data when executing Test Runner wi...
How to reproduce:1. Open the user's attached project "Addressables Error.zip"2. In the Test Runner window double-click "ClearPlayerP... Read more
"This Object contains SerializeReference types which are missing." warni...
Reproduction steps:1. Open the attached "SerializeReference_1209838.zip" project2. Open the "SampleScene" Scene3. Go to Hierarchy &g... Read more
Some prefabs reimport every time editor is restarted
Using Unity 2021.2.0f1 1. Create a project which has a Prefab and add a MonoBehaviour to that prefab2. Restart the Editor3. Notice t... Read more
[ProBuilder] Inner radius setting does not exist within the Shape Tool w...
Reproduction steps:1. Open the attached project "1407039.zip"2. In ProBuilder select a new shape3. Create a new Stair shape4. Increa... Read more
Inconsistent GameObject movement when changing the order of Constraint c...
Reproduction steps:1. Open the user's attached project "Constraint Order.zip"2. Enter Play mode3. Select the "constrained" GameObjec... Read more
[TMP] Rect Transform value field slider sensitivity changes between inte...
Steps to reproduce:1. Create a new project or open an existing one2. Create a TMP Button GameObject3. Select the created GameObject4... Read more
shader compiler generate different codes for gles and metal/dx platform ...
shader compiler generate different codes for gles and metal/dx platform when handling unused cbuffer variables. which seems cause un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class