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Animations do not blend between Timeline and Animator animations when th...
To reproduce: 1. Open the project, attached by user (animation_timeline_repro.zip)2. Select "lily" asset in the Project View3. Note ... Read more
IEnumerator stops working when adding a Graphic component to a gameObjec...
To reproduce:1. Open attached Unity project "layoutbug.zip"2. Open scene "Bug"3. Go into Play Mode Expected result: IEnumerator func... Read more
Unity does not show the errors on the second attempt to build
Steps to reproduce:1. Open the attached project2. Open the Assets/test.unity scene3. Switch platform to Windows Store4. Build for WS... Read more
ArgumentException when undoing created keyframes in animation clip asset...
How to reproduce:1. Open the attached project2. Make sure Animation and Inspector windows are open3. Select idle animation from Asse... Read more
An error "Please enable Daydream or Cardboard in Player Settings" shows ...
Reproduction steps:1. Open the attached project;2. Build project to device; Actual result: an error "Please enable Daydream or Cardb... Read more
Changing RenderSettings.fogMode at runtime works in Editor, but not in B...
To reproduce: 1. Open the project, attached by user (bugFogMode.zip)2. Open "main" scene3. In Play mode, press any key4. Observe how... Read more
Searching for assets with specific type does not show all the assets of ...
To reproduce: 1. Open the project, attached by user (StatSystemProject.zip)2. In Project View, type t:BaseStatType in the search bar... Read more
[VR] Single Pass rendering w/one of the standard effects shaders doesn't...
Steps to reproduce:1) Download and open attached project "repro.zip"2) Make sure VR mode is on (can also be seen w/o HMD if Split St... Read more
[iOS][GLES2] One direction texture shift
Reproduction steps:1. Open the attached project.2. Select GLES2 graphics API for iOS.3. Build and run the scene for iOS.4. Check the... Read more
Scene becomes dirty after Play, if it has a Prefab with "Vertical Layout...
To reproduce:1. Create a new scene.2. Add a UI Canvas, add an empty "GameObject" with "VerticalLayoutGroup" component as a child, ad... Read more
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