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Potential deadlock when loading unit options in specific project
Original Ticket: https://tinyurl.com/toth7xk Customer, I get an error every time I open my project. I'm not sure what's wrong I trie... Read more
Physics.BakeMesh called on the same mesh from multiple threads can lead ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode Expected result: Editor doesn't cr... Read more
Foldout click area does not align with the foldout arrow image
Steps to reproduce:1. Open attached project2. Assets -> New Avatar -> Transform3. Try to expand Foldout while clicking on the ... Read more
[2D] "Unapplied import settings" doesn't prompt on generating custom out...
Unapplied import settings pop up doesnt appear on selecting Apply in the Sprite Import settings when mosaic property is unchecked wh... Read more
Unity Message Listener blocks proper trickling of UGUI events in hierarc...
Escalated - 2 Months ago, last updated 3 days ago. Original issue link----Customer, I create a UI about Scroll Rect and many buttons... Read more
Editor Crash during Aot Pre-build
Escalated - 1 month ago. The issue was that a namespace was incorrectly in one of the scripts, possible user error but Lazo said he ... Read more
Output of Cooldown completed is treated as unentered
Pending Review - 2 months ago. UX POV it's bad but does not impact graphs execution according to Lazlo. Original issue link----I don... Read more
IL2CPP encountered a managed type which it cannot convert ahead-of-time
Needs More Information - 10 months ago • updated 3 months ago. 1 upvote. Seems Nasty and affects mobile I2CPP, no debug info or proj... Read more
Backup fails to complete
Working On Fix 3 - months ago Original issue link----Did Ludiq>BackupProject but it fails after a short while.The only two things... Read more
Nested for loop overshoots last index
Pending Review - 4 months ago. You can work around this but it's odd behaviour that should be investigated. Original issue link----L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes