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The object animation is clipping when adding animation in the Timeline
How to reproduce: 1. Open attached "Timeline Accuracy Error Sample.zip" project 2. Play the scene 3. Observe the differences in the ... Read more
TransformStreamHandle.GetPosition doesn't get the correct world space po...
How to reproduce: 1. Open the user attached project named "AnimationJobs" 2. Select the "Chomper" GameObject in the Hierarchy, note ... Read more
GameObject's original position changes when selecting Timeline with its ...
How to reproduce: 1. Download project from OC "Case_1116007_AnimatorTimeline" 2. Open Timeline window 3. Select "Character" GameObje... Read more
ParticleSystem Individual particle scaling is reversed when using specif...
Repro Steps: 1. Open "SampleScene" in the "ReproParticleSystemScale.zip" project 2. Make sure that the properties on ParticleSystem ... Read more
[XR][Android][Cardboard] Shadows are culled too soon on Huawei Mate 20 Pro
How to reproduce: 1. Open attached project 2. Build to device 3. Move the camera so that the shadow of the cube would be barely visi... Read more
[XR][Android][URP] Mobile VR application crashes if using GLES2 and URP
How to reproduce: 1. Open attached project 2. Build to Android device Expected result - Application does not crash or Unity should... Read more
GameObject's original position changes when making changes in its Animat...
How to reproduce: 1. Download project from OC "Case_1116007_TimelineAnimationPlayableAsset" 2. Open Timeline Window 3. Select "TimeL... Read more
[Tooltips] Custom radius on collider blocks shows the wrong tooltip.
Repro steps: 1. Add any Collider block in update (AABox, Cylinder, Sphere, etc.) 2. Change Radius Mode to Custom 3. Mouse over Radiu... Read more
Visual Effects Graph gives compilation errors after installation
Repro: - make a new project - install Hight definition render pipeline package - install the Visual Effects Graph package - notice t... Read more
[Tilemap] After exiting Playmode the "Active Tilemap" resets to default,...
Reproduction steps: 1. Open "TilemapDeselected.zip" project 2. Open "Test" scene 3. Select "Tilemap B" as the "Active Tilemap" in t... Read more
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