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CPU Total Allocated Memory is 250MB higher while baking with the Progres...
Steps to reproduce: 1. Open the attached reproduction project2. Run the test "MemoryProfileTest" through the TestRunner (Window>G... Read more
[CPULM[ The CPU Lightmapper takes longer to complete a bake
Steps to reproduce:1. Clone the Bake Performance repro project linked below2. Run the CPU Lightmapper Bake Peformance tests3. Notice... Read more
Dynamic object flickers when sampling lightprobes
Steps to reproduce1. Open the attached reproduction project2. Open the scene under Assets/First.unity3. Observe the scene. There is ... Read more
Inspector window doesn't show currently selected GameObject in the Scene...
How to reproduce:1. Create a new project2. Add into the scene 2 Cube GameObjects3. Select all of the GameObjects in the Scene View u... Read more
[UIToolkit] PointerDownEvent does not report mouse button presses in Build
Reproduction steps:1. Open the attached user's project "NewUI.zip"2. Build for Standalone Player3. Click on the pink panel4. Check t... Read more
Object space vertex positions are changing when a SkinnedMeshRenderer is...
Reproduction steps:1. Open the attached user's project2. Open scene 'Scenes/Test'3. Observe the scene Expected result: Both MeshRend... Read more
MaterialPropertyBlock.SetInteger sets the value incorrectly
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/SampleScene'3. Enter Play mode Expected result: Both squ... Read more
NavMesh Modifier does not affect NavMesh Surface when NavMesh Surface is...
How to reproduce:1. Open the user's attached project2. Create a new NavMesh Surface GameObject in the Hierarchy window (AI > NavM... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Count differs in the Frame Debugger after exiting Play Mode with the Frame Debugger Enabled
- VFX System Border text cursor is sometimes not visible
- Hub horizontal scroll hides all items when scrolled to the end
- GC Allocation of 384 B every frame when using CinemachineInputAxisController
- Profiler search results are delayed when any search result is selected, and another frame is viewed