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10
votes
Fixed

LayerMask.GetMask() ignores the "Default" layer

Scripting

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Mar 18, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a new project2. Create a script named GetMaskBug.cs with the following contents: using UnityEngine;using S... Read more

6
votes
Fixed

[AssetBundles] Bundle with packed textures includes source textures in a...

Asset Loading

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Mar 23, 2015

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Version/s: 5.0.0p2

Steps to reproduce this issue: 1. Open the attached project2. There are 4 textures that are packed into an atlas3. Click Assets->... Read more

0
votes
Fixed

StandardShader docs

Docs - Manual

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Mar 24, 2015

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Version/s: 5.0.0p1

Read more

0
votes
Duplicate

StandardShaderContextAndContent docs

Docs - Manual

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Mar 24, 2015

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Version/s: 5.0.0p1

Read more

0
votes
Fixed
0
votes
Fixed

[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...

Audio

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Mar 25, 2015

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Version/s: 5.1.0a4

To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip").2. Remove 'Example Audio Filter' from Main C... Read more

5
votes
Fixed

[AssetBundles/Shaders] With "Optimize Mesh Data" enabled, vertex colors...

Shaders

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Mar 23, 2015

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Version/s: 5.0.0p2

Steps to reproduce this issue: 1. Open the attached project2. Open 'Main' scene-The scene has mesh with vertex colors which is build... Read more

0
votes
Won't Fix

[FBX] FBX files are rescaled incorrectly when dragged on to the scene

Asset Import

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Mar 23, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Create a new Unity project2. Import all the models attached to this report3. Drag the '1meter_Cube.obj' and '... Read more

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