Search Issue Tracker
NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh p...
To reproduce: 1. Open the project, attached by user (TPC.zip)2. Open "test_scene" scene if not already open3. Make sure Navigation t... Read more
GPU profiling should not have a "Timeline" view
GPU profiling should not have a "Timeline" view Steps to reproduce:1. open new unity project2. enter play mode3. open profiler and a... Read more
Remote profiling Networking should have a warning
Steps to reproduce:1. open attached project2. build and run3. connect host and client together4. use the profiler in window to conne... Read more
Typos in NetworkTransform public properties
The characterController property of NetworkTransform contains a typo, a missing 'r': characterContoller.The movementThreshold proper... Read more
[AssetBundles] Loading the same texture from AssetBundle after reloading...
Steps to reproduce:1. Download "880748 repro.zip"2. Click Assets->Build AssetBundles3. Open scene "scene.unity"4. Enter play mode... Read more
Starting EditorVR results in a crash when a Terrain with trees is in a s...
Steps to reproduce:1. Download and open the attached project2. Open Editor VR Result: crash Reproduced on 5.4.3xEditorVR-p3 Notes:-R... Read more
Unable to create instances of emitted ScriptableObject types
Reproduction steps:1. Open project attached(Emitted Type SerializedObject example.zip)2. Open the new menu item "EXAMPLE/TEST". Expe... Read more
[UWP] WWW does not read a local file in UWP build when .NET
Steps to reproduce:1. Open the attached project(localWWW.zip)2. Open the Assets/localWWW.unity scene3. Switch platform to Windows St... Read more
Lights do not render correctly on RenderTexture between camera rect valu...
Steps to reproduce:1. Open user attached project (RenderTextureLights)2. See the scene view, note that the cube is illuminated with ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Project Browser Icons use the wrong Theme and Users are not shown any indication that process will be deferred when switching Editor Theme in Play Mode
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text