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[ShaderGraph] Editor crashes after saving changes made to shader while i...
How to reproduce: 1. Open user attached project 2. Enter play mode 3. Open "ground" shader and make changes 4. Click "save asset" bu... Read more
Assertion failed on expression: 'm_Memory.renderTexture Bytes >= 0' erro...
How to reproduce: 1. Open attached project 2. Create UI > Image 3. Enable Color Picker for the Image Reproducible with: 2018.3.2f1,... Read more
Destroying and recreating material of RawImage crashes on Scripting::Scr...
How to reproduce: 1. Open the user-submitted project ("RawImageCrash.zip") and open the "main" scene 2. Enter Play mode and click "... Read more
[Linux] Focus cannot be properly gained on play mode, making keyboard in...
To reproduce: 1) Open the attached project and _Complete_Game scene 2) Play it 3) Try to use arrow keys to move Expected: Character... Read more
Changing the CullingMode of a running animation's Animator to Always Ani...
How to reproduce: 1. Open the user-submitted project ("AnimatorBugCheckTest.zip") 2. Expand the "player_01" and find the "SKLk_C_Spi... Read more
[Vulkan][AMD] Editor crashes with vk_icdNegotiateLoaderICDInterfaceVersi...
How to reproduce: 1. Create new project 2. In Project Settings -> Player, set the Editor's Graphics API to Vulkan by having it at t... Read more
[Linux] Editor is much darker if Linear Color Space is used instead of G...
To reproduce: 1) Create a new project 2) Open Player Settings -> Other Settings 3) Change Color Space from Gamma to Linear Expected... Read more
Mesh assets generated in earlier versions of Unity do not open in 2018.3
Steps to reproduce: 1. Create a new project 2. Import attached asset and its meta file Expected result: mesh imports fine, visible ... Read more
The "Cinemachine Track" breaks after project reload, warning "Track cann...
Reproduction steps: 1. Open "MinimalRepro" project 2. Select "GameObject" in the Hierarchy window 3. Drag "Main Camera" into the T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0