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[URP][Android] Graphics memory loads appear each time before rendering t...
Reproduction steps:1. Open the attached user's project "UI-Perfomance.zip"2. Build for Android (refer to the additional configuratio... Read more
OnEnable and OnDisable are called when minimizing the custom Editor window
Reproduction steps:1. Open the user's attached "1167530-MaximizingWindow.zip" project2. Open the "TestWindow" window (Window -> M... Read more
Unable to modify RWStructuredBuffer elements via indirect dispatch of a ...
Reproduction steps:1. Open project "dispatch_indirect_bug.zip"2. Open Scene "TestScene"3. Enter Play Mode4. Observe Game view Expect... Read more
Memory leak when instantiating and destroying GameObjects with a collider
Reproduction steps:1. Open the user's attached project "ColliderMemLeak.zip"2. Open "SampleScene"3. Enter Play mode4. Click "Start" ... Read more
Inconsistent BURST test results when repeating tests
Reproduction steps:1. Download and open the attached "repro.zip" project2. Go to "Window" > "General" > "Test Runner"3. Double... Read more
[Remote Config] ConfigOrigin.Cached switch case is not used when the Int...
Reproduction steps:1. Open project "RemoteConfigBug"2. Open Scenes > SampleScene3. Open Remote Config Window4. Add a setting with... Read more
Removed missing script component is registered as unused override
Steps:1. Create a new project2. Add GameObject and assign any script to it3. Convert to prefab4. Delete script from Project Browser=... Read more
RectMask2D hides all content when parented from other display to first d...
How to reproduce:1. Open the attached project "Multimonitor.zip"2. Open Assets/Scenes/MultiDisplayErrors.unity3. Enter Play Mode4. C... Read more
Canvas is scaled-down when opening the project
How to reproduce:1. Open the attached project2. Observe the Game window Expected result: Canvas size is same as camera's height and ... Read more
RGB values from Texture2D.GetPixel are wrong when pixel has an alpha val...
How to reproduce:1. Open the user's project "My project.zip"2. Press Play and observe the 5th message in the Console window Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size