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The Prefab Editing Environment skybox and light data are ignored when en...
How to reproduce: 1. Open the user's project 2. Open Scenes > Bug 3. Select "Cube (1)" and enter Prefab Mode Expected result: Prefa... Read more
[Perforce] Changes to the VFX graph can be made without checking out the...
1. Create a new HDRP Project and add the Visual Effects package to it 2. Set it up to use Perforce's version control 3. In the Proje... Read more
Material.SetConstantBuffer is not utilized when project built
To reproduce: 1. Open user's attached project ("Report") 2. Play the project in the editor -- Cubes are colorful 3. In PlayerSetting... Read more
[Android] Application.Quit and Application.Unload crashes the app on And...
How to reproduce: 1. Open the attached project 2. Make sure Scripting Backend is set to IL2CPP 3. Build and run on device 4. Press Q... Read more
[ShaderGraph] Scene Depth and Scene Color nodes don't work when used in ...
Reproduced in SRP master of 4/12/19, 2019.3.0a1 New repro steps: - Create graph - Create scene color node - Connect scene color no... Read more
Continuous speculative rigidbody getting stuck on mesh collider
Steps to reproduce: 1. Open original project "PhysicsBugReport.zip" 2. Open "MainScene" scene 3. Enter Play mode 4. Compare "Contini... Read more
Focus plane does not change according to scene objects in Stereo Display...
Steps to reproduce: 1. Download and open the attached project on a PC with a 3D Display capable monitor 2. Build for Standalone 3. R... Read more
[Android] Only part of Static Splash Image is visible on load when Splas...
How to reproduce: 1. Open attached Unity project 2. Build and run on a device Expected result: Whole splash screen Image is visible... Read more
[HDRP] Directional light shadows are not rendered after changing the Mod...
How to reproduce: 1. Open attached project "case_1135293-MemeReview.zip" and scene "SampleScene" 2. In the Hierarchy window, select... Read more
Tile Palette order tiles in incorrect order if Spire was sliced with "Au...
Steps to reproduce: 1. Open attached project 2. Observe that Sprite "Tiles" is sliced using 'Automatic" option 3. Open Tile Palette ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain is not rendered and a warning is thrown when Unlit Draw Mode is used in the Scene view
- RTHandle.rt is null when Rendering Path is Forward, Depth Priming Mode is Disabled and Screen Space Ambient Occlusion is Enabled
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph