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Creating UI on a disabled UI parent also adds new UI Element that's the ...
To reproduce:1. Create new project2. In Hierarchy create Canvas, UI -> Canvas and disable it3. Create Image on the same Canvas, C... Read more
[Editor]Tab key does not change the keyboard focus while EyeDropper is a...
Tab key does not change the keyboard focus while EyeDropper is active. Steps to reproduce :1. Open the attached project or create ne... Read more
[Mobile] OS restarts because of high memory usage when compiling shaders...
To reproduce:1. https://github.com/Verasl/BoatAttack - clone this repository (Packages/5.1.0 branch)2. Make sure you extract large f... Read more
[Prefabs] The Comparison View has incorrect size when opened from the Ov...
To reproduce:1) Create new project2) Make a prefab out of any object in scene3) Select same object in scene4) Change something (for ... Read more
[IL2CPP] Accessing CustomAttributeData causes an assertion failure
Repro steps:1. Open user attached project2. Make sure “Development Build” is checked3. Build and Run4. Play5. Check the player log A... Read more
HDRP - UI does not update Render.core when installing HDRP
When installing HDRP I would expect the "Render.core" package to also be install. However, the Package manager UI does not show it a... Read more
Modifying a Canvas Prefab in Prefab editor resets its Rec Transform comp...
Steps to reproduce:1. Create a new project2. Create a parent canvas3. Create a child canvas4. Create a prefab out of the child canva... Read more
[iOS][Android][.NET 4.x][IL2CPP] Using System.Net.Security.SslStream cau...
To reproduce: 1. Download attached project "request_tests.zip" and open in Unity2. Open "requests" scene3. Set Scripting Runtime Ver... Read more
[Terrain] Tree Tool - Preview isn't the "default circle" anymore. Uses o...
Repro:1. Open a Unity Project using version 2019.1.0a9 (0acd256790e8). This is the public alpha version available via Hub2. Create a... Read more
Popup windows are not automatically closed when the Editor app loses focus
To reproduce:1) Create new project2) Make a prefab out of any object in scene3) Select the same object in scene4) Change something, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples