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Multithread performance is lower than Single thread performance on all i...
using new Thread(() Steps:1. Build and Run attached project on device Expected: Multicore performance is higher than single core.Act... Read more
[Deployment Management] Editor crashes when building a project for any p...
Editor crashes when building a project with Unity Project ID which enables services for any platform with services enabled Steps to ... Read more
Shortcut Manager - Profile list does not handle profile names properly w...
If you create a shortcut profile that give it a name that has a space at the start, it will not be displayed correctly on the profil... Read more
Shortcut Ctrl + D does not duplicate the object when ProGrids window is ...
How to reproduce:1. Open the attached user's 'MoveDuplicationBugRepro.zip' project2. Enable ProGrids window. Go to Tools -> ProGr... Read more
Cannot deselect item from profiler's hierarchy
How to reproduce:1. Open new unity project2. Open profiler window3. Enter the play mode4. Change items display type to a hierarchy5.... Read more
[iOS] There is no way to provide separate images for iOS Launch Screens ...
Steps to reproduce: 1. Create new project2. Switch to iOS3. Open Player Settings/Splash Image4. Set 'iPhone Launch Screen' as 'Image... Read more
[Android][OpenGL] Insane memory consumption when warming up shaders that...
https://issuetracker.unity3d.com/issues/android-using-instancing-on-keyword-in-warm-up-shader-variant-collection-increases-memory-us... Read more
[GLES2] Particles/Standard Surface Shader doesn't render on devices
How to reproduce:1. Open the attached project2. Play SampleScene to see how it should look3. Make sure Graphics API is set to GLES24... Read more
Graphics.CopyTexture not working for compressed textures anymore
Steps to reproduce:1. Download and open attached project2. Open SampleScene3. Select the texture "vege_savanna_ground_01_Albedo" in ... Read more
[WebGL] can't build with linear color space due to wrong error
-e: when selecting linear colors space an error is shown even when only WebGL 2.0 is enabled -repro:--create new project--switch to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used