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Able to scroll past the ScrollView bounds when using mouse wheel
How to reproduce:1. Open the user's attached project2. Press Play3. Scroll with the mouse wheel as far as possible Expected result: ... Read more
[HDRP] Realtime shadow appears and disappears when slightly moving light...
The bench seen in the videos loses its shadow when I move my lights by 2 millimeters(video). The light is not blocked by anything. I... Read more
'Unable to allocate new scene culling mask' warning when creating textur...
Reproduction steps:1. Open the attached user's project2. Go to the 'Maybe bugs -> Try this'3. Observe the created 'Assets\Texture... Read more
[Metal][Mac] Black 2D texture when using ReadPixels and CopyTexture
Reproduction steps:1. Download and open the attached "CopyTextureJustBeforeReadPixels.zip" project2. Enter Play mode3. Observe the p... Read more
[Splines] Properties in inspector grayed out on changing mode
1. Create a spline object created in the scene2. Enter in spline context and select a knot3. Make sure the tangent mode is set to li... Read more
[Splines] Default spline shape are always created at origin
1. From the Create menu create a spline shape (Circle or Square for now) Current ResultThe shape is always created at scene origin E... Read more
[Splines] Tangent magnitude set to a negative value cause the knot to ju...
1. Create a Spline object2. Enter in context and select a knot tangent3. From the spline inspector, use the slider to set the magnit... Read more
[UIToolkit] Element display is broken in UI Builder
Steps to reproduce:1. Create a new uxml in the UI Builder2. Drag in a Vector2/3/4 field Reproducible with: 2022.2.0a9Not reproducibl... Read more
Player lighting not generated when building the project using command line
How to reproduce:1. Create a new project2. Add a GameObject to the scene (e.g. Cube)3. Go to File > Build Settings and press Add ... Read more
"ArgumentException: Could not cast AssetImporter to PrefabImporter" erro...
Steps:1. Open attached project2. Create a variant out of 3D model in Project browser3. Select Variant asset and click on Prefab's Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build