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[UI Toolkit][Mobile] Keyboard not shown on mobile devices when selecting...
Reproduction steps:1. Open the attached project "No keyboard shown on mobile.zip"2. Build the project on an Android/iOS device3. Pre... Read more
Camera with Clear Flags set to 'Don't Clear' clears objects rendered pre...
Reproduction steps:1. Open the attached 'CustomCameraClear' project2. Open the 'SampleScene'3. Enter Play mode Expected result: Sphe... Read more
Reference to the object is lost when the parent prefab asset moved out o...
Steps:1. Open attached project2. Make a variant ("Variant") out of any GameObject in Hierarchy3. Add another GameObject ("GameObject... Read more
[Android][UIToolkit] VP8 WebM video with transparency rendering as trans...
Reproduction steps:1. Open the attached user's project "UIToolkit.zip"2. Build for Android3. Observe the video being translucent Exp... Read more
[HDRP APV] The APV volume placement resets when using multi selection
Repro: 1) Open Spotlight project (APV branch) https://github.com/iM0ve/Spotlight-HDRP/tree/APV2) Multi select APV volumes in the sce... Read more
Serialized items in a list overlap each other when adding new items in I...
Reproduction steps:1. Open the attached 'Test Ground' project2. Observe the 'Assets/New Overlap List.asset' in the Inspector3. Add a... Read more
Unity closes when corrupted AssetBundle is opened with AssetBundle Browser
Reproduction steps:1. Open the user's attached “DemoFailure.zip” project2. In the menu click Assets > Bundles > Build Player C... Read more
MouseLeaveEvent is not triggered when destroying target
How to reproduce:1. Open the attached project "My project.zip"2. Enter Play Mode3. Click the "test" button at the top of the Game vi... Read more
[Android] Untracked Memory increases for the first minute and when the a...
How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window->Package Manager)3. Install Memory Profiler (In... Read more
[IL2CPP] Calling .GetHashCode on instances of empty structs does not ret...
Reproduction steps:1. Open the attached project "My project.zip"2. Make sure the Scripting Backend is set to IL2CPP3. Build and run ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask