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Overlay Texture is flickering when using LoadRawTextureData if Rendering...
How to reproduce: 1. Open the attached project "FlickerReproduction.zip" 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. O... Read more
Texture Compression settings on Android and WebGL Platforms are reset to...
How to reproduce: 1. Open the attached "1385257_Repro.zip" project 2. Open the Build Settings (File->Build Settings...) 3. Switch to... Read more
Input Action is not recognized when manipulating Canvas Text using Visua...
How to reproduce: 1. Open the attached "1385308.zip" project 2. Open the "SampleScene" Scene found in the Assets folder 3. Press Pla... Read more
Const are stripped from IL2CPP builds
*STR:* * Add a Text to a scene (UI/Text) * On the Text GameObject add a ScriptMachine a create the graph like in SetText attachment ... Read more
[WebGL][Audio] App freezes in scene that uses AudioSource.priority
How to reproduce: 1. Open the attached project 2. Build & Run project on WebGL platform 3. Press the "Begin" button 4. Try to intera... Read more
Inline Node UI not appearing in correct position when node connected to ...
* *Reproducible on*: ** VS 1.7.0, develop, exact commit d1079a53fee2480af077b20a47c3bf39d3d7db10 (not exactly develop, but close)... Read more
Missing flow graph icon
When adding a flow graph node, the icon is missing. !image-2021-05-19-05-43-44-724.png! *Repro:* # open the fuzzy finder # Cl... Read more
[Linux] GUI Error appears in the console when creating graphs from the w...
*Reproducible on:* * VS version: 1.7.4 * Unity version: 2021.2.0b11 * Platform: Ubuntu 20.04.2 *Steps to Reproduce:* # Create a new... Read more
Bolt mention in VS Project Settings
All Bolt mention should be replaced by Visual Scripting. *STR*: # Open Project Settings et go to Visual Scripting section # In th... Read more
NullExceptions when creating a variable after project initialization
There is a NullException that is raised when trying to create a scene or object variable right after creating a new project: *STR:*... Read more
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