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Fixed

Fixed in 1.7.8

Votes

0

Found in [Package]

1.7.1

Issue ID

UVSB-1457

Regression

No

Inline Node UI not appearing in correct position when node connected to is deleted

Package: Visual Scripting

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* *Reproducible on*:
** VS 1.7.0, develop, exact commit 
d1079a53fee2480af077b20a47c3bf39d3d7db10 (not exactly develop, but close)
** Unity 2021.1.3f1
** Windows
* *Steps to Reproduce*:
** Open a graph
** Create a "Load Scene: Scene Name, Mode" Node.
!image-2021-04-29-08-01-52-886.png!
** Drag the Mode port out and create a literal to attach it to
!image-2021-04-29-08-02-58-225.png!
** Drag the load scene node to a different position in the graph
** Delete the mode literal node (Note: This is done by selecting the Load Scene Mode Literal node and hitting the Delete key. This doesn't work if you simply disconnect the port, etc).
* *Outcome Results*:
** The inline view for mode appears where the load scene node was originally, rather than where it's been moved to.
!image-2021-04-29-08-14-41-023.png!
!image-2021-04-29-08-11-56-329.png!
* *Expected Results*:

When the literal node is deleted, the inline dropdown view should appear in its correct position over the moved node.

  1. Resolution Note (fix version 1.7.8):

    Fixed default inspectors for nodes not appearing in the correct position after a connected node is deleted [BOLT-1457](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1457)

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