Search Issue Tracker
[Editor][ContinousBaking] Baked lighting should be removed from scene in...
To reproduce:1. Open attached project2. Open scene 13. Let bake finish4. Scene is lighted using baked data (screen 1)5. Disable cont... Read more
AngryBots shader compilation crashing/fails using GLES3 on iOS
using AngryBots at changeset bafd14399cfb Build project with iOS + GLES3.On startup the app crashes, see attached crash.txtCrash hap... Read more
[glu][IL2CPP] Crash when an extension method is called on destroyed Game...
To Reproduce: 1. Deploy the attached project with IL2CPP2. Observe that the app crashes, with a BAD_ACCES exception, when delegate O... Read more
[HingeJoint] Objects with constraints gets high velocity on collision wi...
1. Open attached project2. Open scene "Level25"3. Press play4. Click on one of connected green balls5. On collision with white block... Read more
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
[OSX] Right click not registered, after CTRL+Left-click
TO Reproduce: 1. Open the attached project on OSX.2. Play (or build to Webplayer/Standalone)3. Click CTRL+Left Click4. A Left Click ... Read more
Gradient Ambient is not a gradient on baked objects
How to reproduce: 1. Open a new project2. Create a cube3. In the Lighting window, set the Ambient Source to Gradient and change the ... Read more
Unity's SystemLanguage doesn't separate between Traditional and Simplifi...
To Reproduce: 1.Change system language to Traditional or Simplified Chinese(Just above Pу́сский in iOS language settings list (Gener... Read more
Animation with only one Event at time 0.0 won't fire
How to reproduce: 1. Open attached project (AnimEventBugRepro.zip)2. Open scene Bug Repro Scene.unity- The scene contains two game o... Read more
Memory leak of Assetbundle loading on Android Platform in Unity 5
The memory of WebStream increases all the time in this project when release it in Android platform, while the problem did not happen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled