Search Issue Tracker
Label is displayed too far down when created with Handles.Label
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/test" scene 3. Select GameObject "GameObject" from the Hiera... Read more
[UI Builder] Hierarchy collapses when changes are saved
How to reproduce: 1. Open the attached project "hierarchyRepro" 2. Open the UI Document "openMe" (Assets/openMe.uxml) 3. In the UI B... Read more
OverflowException in pseudo locale when using multiple preserve tags
1) Create a pseudo locale 2) Add 3 Preserve Tags methods as shown in the image:. One for <>, [] and {} !image-2021-12-02-11-07-55-... Read more
Main Player window is moved to the primary display when it's launched on...
Main Player window is moved to the primary display when it's launched on a 3rd monitor and a 2nd monitor is activated with Display.A... Read more
Linux Editor crashes at "CompareObjectUndo" when rapidly selecting and d...
How to reproduce: 1. Open the user attached project (LinuxUndoCrash.zip) 2. Select the top-most GameObject called 'UModeler Object' ... Read more
Camera active Texture is not written if another Camera has a Script usin...
How to reproduce: 1. Open the attached project "test_project.zip" 2. Enter the Play Mode 3. In the Hierarchy window select "RawImage... Read more
IndexOutOfRangeException is thrown when selecting Cursor property in UI ...
Reproduction steps: 1. Open the '1384558-sample' project 2. Open the UI Builder window 'Window -> UI Toolkit -> UI Builder' 3. In th... Read more
Editor crashes on RuntimeStatic<PackageManager::Api,0>::StaticDestroy wh...
Reproduction steps: 1. Open the attached project "repro.zip" 2. Open Scenes\SampleScene 3. Open 'repro.cs' in Visual Studio 4. Press... Read more
No warnings are thrown when using multiple Shaders with duplicate intern...
How to reproduce: 1. Open the attached project (DuplicateShaderTest.zip) 2. In the Project window, under Assets, select the Material... Read more
SHADER_AVAILABLE_INTERPOLATORS32 does not work on Vulkan or OpenGL
Steps: 1. Open attached project (VulkanGL_32Interpolators.zip) 2. Make sure Editor is using Vulkan or OpenGLCore (set it in PlayerSe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze due to rapid changes in "Total Time"
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link