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UV overlap calculation makes baking stall + unresponsive Editor on asset...
Steps to repro: 1. Open the repro project from the link below;2. Open 'Bedroom_modelling' scene;3. Drag 'Bedroom_Lighting' scene to ... Read more
[XR][Stereo360] Camera.RenderToCubemap() texture has seams
Reproduction steps: 1. Open "test5.zip" project2. Enter and Exit Playmode3. Select "equirect" Expected Result: The texture is a one ... Read more
[Metal][iOS] Some particles are being rendered over non-transparent obje...
To reproduce:1. Import Low Poly Strategy Prototyper project from the asset store2. Remove BuildTargetGroup.WebPlayer entry to fix th... Read more
Crash when applying an Animator Component Override on a prefab
To reproduce this:1. Download the attached project2. Open the Cats Sushi scene3. Look at the Generator_engine prefab4. Go to overrid... Read more
[MacOS] Thin red lines are visible in some parts of the UI when the edit...
Steps to reproduce: 1. Create a new Unity project or download the attached one2. Scale the editor window to fill the entire screen3.... Read more
Error is throw when using Camera.projectionMatrix method
How to reproduce:1. Open the attached Test.zip project2. Enter the Play Mode3. Inspect the errors in the Console window Expected: No... Read more
[LWRP] [Terrain] After installing LWRP and still using Built-in Renderer...
1. Open a project in latest Unity2. Create a Terrain3. Go to the paint details tab4. Add a detail texture5. Paint grass on the Terra... Read more
[Android] A black screen is seen after transitioning from one scene to a...
Repro steps:1. Open QA attached project "repro_1098019"2. Build and Run on Android3. Observe the device's display Expected: The scen... Read more
[Android] Depth texture is not readable in BlueStacks and some Android d...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the display Actual: The blue depth texture is blank Reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow