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"Physics2D.CapsuleCast" distance variable is set to infinity
Reproduction steps: 1. Open "CapsuleCast2D.zip" project2. Enter Play mode Expected Result: "Physics2D.CapsuleCast()" distance is set... Read more
Cannot set Compiler to Master configuration in WebGL mode
To reproduce:0) Make sure you have both Win Standalone and WebGL platforms installed1) Create a new project2) Open Player Settings3)... Read more
Presets - Material preset preview icon flickers when viewing a material ...
If you create a material preset and select it in the Project View, the preview icon in the Inspector will flash. 1. Install Unity2. ... Read more
[Android][VideoPlayer] Seeking to a keyframe takes a considerable amount...
Repro steps:1. Open user attached project2. Build and Run on Android3. Download any video4. "Prepare Video" -> "Play" -> "Paus... Read more
[LWRP][Android] ParticlesCollision scene is terminated due to bad Memory...
To reproduce:1. Open GraphPerf project;2. Change the Graphics API to OpenGLES2;3. Build and run ParticlesCollision scene on Android ... Read more
[Android][VideoPlayer] h264 videos are started as if the first frame app...
Repro steps:1. Open user attached project2. Build and Run on Android3. Find video "BZ 204"4. "Download Video"5. "Prepare Video"6. "P... Read more
[IL2CPP] IndexOutOfRangeException is thrown when getting last array valu...
Steps to reproduce:1. Download attached project2. Build "Main" scene for Standalone3. Open build project Expected results: No except... Read more
[Mac GLCore] The scene window fails to refresh after a few interactions
When the Mac editor is in OpenGL + Linear Color Space, a few interactions can cause the Scene view to freeze and stop updating. In t... Read more
Editor crashes with AssetDatabase::GetAssetImporterVersions upon closing...
Reproduction steps:1. Create new project2. Download and Import TerraLand 3 asset from the Asset Store3. Accept all pop-ups4. In the ... Read more
Prefab Mode: Errors spams the console if auto-save is enabled and trying...
Steps:1. Open any prefab asset2. Make a nested folder structure in Project browser3. Drag root of opened prefab into the last folder... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used