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Mixed lights don't produce Specular reflections when light probes are pr...
How to reproduce: 1. Open project forRepro2. Open scene test.unity- Scene contains a set of assorted shapes of both dynamic and stat... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached.2. Open and play the "TestScene" sc... Read more
AudioClip.GetData wrapping bug
To reproduce:1. Open attached project2. Open test scene3. Press play4. Hear the last targetLength samples of the clip5. Stop scene6.... Read more
[PhysX]Huge physics spikes in Profiler on some Android devices
Profiler shows Physics spikes on some Android devices every several seconds Read more
When a joint breaks from an impact, the OnJointBreak force parameter is ...
When a joint breaks from an impact, the OnJointBreak force parameter is always equal to a static value of 1.065353E 09It does not co... Read more
[iOS] Coroutine never resumes if a WWW request is disposed after 'yield ...
To Reproduce: 1.Open WWW_Dispose_Repro.zip (attached to the comment) 2. Run it in editor, observe that (YieldReturnTest.cs): -in Sta... Read more
Scaling object by negative value inverts normal map.
1. Open scene "FlipTestScene".2. In scene there are two boxes:- MatTestCube_prefab OK- MatTestCube_prefab Scale -13. Notice that "Ma... Read more
Shader preprocessor ignores Unity platform defines
How to reproduce: 1. Open new project2. Import attached shader into project3. Place two planes one above another4. Create a material... Read more
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more
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