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Default Scripting Backend in Universal Render Pipeline template is set t...
Steps to reproduce: 1. Create new project using Universal Rendering Pipeline template2. Open Project Settings and in Player Settings... Read more
Texture importer assigns wrong texture compression formats to lightmap t...
Steps to reproduce: 1. Download and open the attached project2. Open the SampleScene3. Make sure that Auto Generate is disabled4. Ba... Read more
[HDRP] "Show Light by types" drop-down elements do not hide on closing d...
On closing "Show Light By Types" drop-down following properties do not hide:-Show Directional Lights.-Show Punctual Lights.-Show Are... Read more
[HDRP] Volumetric light bias issue near geometry
Reproduction:1) Change manifest2) Open scene Volumetric_bias3) Notice the artifacts near geometry Note: this was spotted by the dev ... Read more
[URP] Preview window renders a blank image when Forward Renderer's Opaqu...
How to reproduce:1. Open the attached project named "Case_1231777"2. Select the "hammer_low.fbx" in the Inspector3. Observe that the... Read more
Editor occasionally crashes when docking/undocking the Inspector preview...
How to reproduce:1. Create a new project and open it2. Create a new material and inspect it3. In the material preview's top right, t... Read more
Console window doesn't show an informative compilation error when the "i...
How to reproduce:1. Open the attached project2. Open the Console window Expected result: Console window shows the specific compiler ... Read more
Editor throws errors when adding new Component while Prefab is selected ...
How to reproduce:1. Create a new project2. Create an empty GameObject3. Drag the created GameObject to the Project window to make it... Read more
[Profile Analyzer] Using 'Pair Graph Selections' in Compare does not upd...
Reproduction steps:1. Open attached project "ProfiAnalyze2020.2.zip"2. In Profile Analyzer window, go to the Compare tab then load "... Read more
Mouse coordinates reported as (0,0) until the first move
-error: see title, the old input reports the mouse position correctly from the beginning -repro:--open SampleScene from attached pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open