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objects many steps deep in hierarchy fail to render
http://screencast.com/t/TCHyqgaj To reproduce: Follow the video or poke Ugnius.Assigning to UI Grabbag because this is only reproduc... Read more
[WP8][Gyro] Input.gyro.useracceleration does not remove gravity on WP8
The input.gyro.useracceleration should remove the gravity values, thus resulting in pure user input. On wp8 it does not do that. As ... Read more
WWW.bytesDownloaded freezes application
1. Open scene "Main Scene".2. Open script "Installer".1. In line 35 add "download.bytesDownloaded".3. Play scene.4. FREEZE! Reproduc... Read more
British keyboard inputs are not registered correctly in the Editor
How to reproduce: 1. Enable additional languages in the input settings for your Operating System- there should be a U.S. layout as w... Read more
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
Deferred SceneView visualization modes broken (at least on Mac)
Scene view deferred visualization modes (diffuse/specular/normals/smoothness) don't work.Some random textures are displayed instead.... Read more
IL2CPP: Accessing System.Globalization.CurrentCulture.RegionInfo throws ...
See attached "GlobalizationIL2CPP" project. Reproduction steps:1 - Open attached GlobalizationIL2CPP project.2 - Open Build Settings... Read more
IL2CPP doesn't collect virtual generic methods properly
1. Open "repro_670637"2. Built to iOS with IL2CPP3. App will freeze Note: Mono backend works fine Read more
AssemblyConverter failure
Regression since 5.0.0b21; Repro steps:1. open "Win Universal Build.zip" project and build to WSA/WP8.1/Universal platform;2. build ... Read more
[AnimatorWindow] IndexOutOfRangeException: Array index is out of range i...
To reproduce:1. open the attached project and the animator2. observe errors:IndexOutOfRangeException: Array index is out of range.Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument