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[URP] [Shaders] Billboard renderer and standard shader materials do not ...
Steps to reproduce:1. Open the user-supplied project and enter Play mode in the "LoadAssetBundle" Scene2. Notice that the tree has n... Read more
Sprite becomes offset from 2D Animation bones when undoing last 2D Anima...
How to reproduce:1. Open the attached project "testingoproject"2. Open the Scene "HazelScene"3. Move a bone of the "HazelIK Variant"... Read more
[Universal RP][Templates] Line Endings are not set to OSNative by defaul...
When using the Universal RP Template, line endings will not be set to OSNative. This setting should be set to OSNative by default un... Read more
Crash on GfxDeviceD3D11Base::SkinOnGPU when importing or reimporting a b...
Reproduction steps:1. Import the attached .unitypackage to any project ("1230188.unitypackage")2. If the crash didn't happen on impo... Read more
Personal layout/Inspector: some text unreadable (white on white
In the Personal Layout editor UI, some buttons in the Inspector display unreadable text (white on white). This is a regression from ... Read more
Black border around editor windows at non-integer scaling
There is a black border around editor windows at non-integer UI scaling factors. 1. Set UI Scaling to 125% (either through preferenc... Read more
[UIR] Lines separating packages wiggle in Packman at 150%
1. Set UI Scaling to 150%2. Open Package Manager window3. Slowly resize the window vertically4. Observe the height of the lines sepa... Read more
[2D] Copying a rig from a Character Sprite to a SpriteSheet Sprite, the ...
When copying a rig from a Character Sprite to a SpriteSheet Sprite (a rigged Sprite in PSDImporter to a Normal PNG), the order of bo... Read more
[2D Animation] SpriteResolver Inspector not updated when GameObject is d...
[2D Animation] SpriteResolver Inspector not updated when GameObject is disabled 1. Disable the GameObject with SpriteLibrary compone... Read more
Profile Analyzer Comparison tab columns (< Count, > Count, < Frame Count...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package3. Select the Compare tab4. Load the data (capture.pda... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open