Search Issue Tracker
Request for more helpful NpShape::setFlag(s): triangle mesh and heightfi...
Request for more helpful NpShape::setFlag(s): triangle mesh and heightfield triggers error so people know what they need to change/f... Read more
Spotlights can't drop shadows on a terrain
Spotlights don’t drop shadows on a terrain even when the "Deferred" rendering path is enabled. Read more
WWW.Dispose sometimes hangs Unity on a very slow connection
To Reproduce: 1. Limit your download speed to 1kbps using Charles (Win/OSX) or a similliar app ( goto Proxy/Throttle settings in the... Read more
Heavy frame caused by loading terrain tile using Application.LoadLevelAsync
To reproduce:1. Open attached project2. Open loadTerrainScene.unity3. Open profiler (disable VSync profiling to make bug more appara... Read more
[Lighting] PPtr cast fail errors when baking
To reproduce:- Open the attached project and the scene- Bake the lightmap,observe errors:PPtr cast failed when dereferencing! Castin... Read more
Flythrough mode conflicts with terrain hotkeys
To reproduce:1. Create new project2. Add Terrain3. Click right mouse button + shift + w to use flythrough mode4. While using flythou... Read more
[Geomerics][AO]AO doesn't take alpha texture into account.
1) Open scene FG AO2) Notice that Plant Plane AO is coming from the plane geometry instead of the alpha cutout. Read more
When using IL2CPP, the System.Type.GetConstructors,System.Type.GetMember...
To Reproduce: 1. Build the attached project with IL2CPP2. Notice that the output is different from mono. Read more
[IL2CPP] Wrong packed date is thrown if built with IL2CPP
1. Open attached project2. Build to iOS3. Exception will be thrown in XCode console Note: Mono backend works without issues. Read more
When changing camera's viewport rect, canvas is positioned incorrectly
Steps to reproduce this issue: 1. Open the attached project2. Open 'bug scene'3. There is UI image in the scene and main camera with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled