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[Scene/Game View] Changing the initial Directional Light to any other ty...
On changing the light type of the Directional light gameobject initially present in the 'Sample Scene" to point, spot or area and ro... Read more
[SRP Batcher] Objects with changed texture are batched incorrectly when ...
How to reproduce:1. Open SampleScene from the attached project2. Start Play mode3. In Game window look around using mouse4. Inspect ... Read more
action map gets lost on play when prefab is highlighted in inspector
-e: when you have the player prefab highlighted in the inspector and then start the scene the action map reference vanishes from the... Read more
[Vulkan] SSS not working correctly on Vulkan
Versions tested: 2020.1.0b2 + 8.0.1 Steps to reproduce:1) Open attached project, BrokenSSS scene2) In Player settings switch to Vulk... Read more
[Profile Analyzer] Frame View's tooltip "total time" shows previous sele...
Reproduction steps:1. Open attached project "ProfileAnalyze.zip" and scene "SampleScene"2. In Profile Analyzer window, Load "case_12... Read more
Serialized field values in different Platform Dependent Compilation dire...
How to reproduce:1. Open the "SampleScene" Scene in the attached "1229008.zip" Unity project2. Select the "GameObject" GameObject in... Read more
[Profile Analyzer] Single frame selection is displayed with overlapping ...
Reproduction steps:1. Open attached project "ProfileAnalyze.zip"2. In Profile Analyzer window, Load "case_1229216-capture.pdata"3. D... Read more
[PLM] Decals do not affect baked global illumination
A decal should bounce light, but not occlude light hitting the geometry behind it.It could be projected on the geometry behind it, b... Read more
New 3d-template extra potentially has old cookie behaviour
Please make sure that both 3d template and 3d-extra template are updated for any version this is in. Read more
"Disable cookie support" needs to be moved and renamed
The UI for cookie support needs to be redone. We should never name a toggle "disable". It would be good to move it. The article abou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject