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Memory remains in use after each update to the Text Element when targett...
How to reproduce: 1. Open the user-submitted project ("Canvas Repro.zip") 2. Build the project and observe its memory usage in the t... Read more
WebGL build is not respecting the StringComparison.InvariantCultureIgnor...
How to reproduce: 1. Open the attached project 2. Go to Menu bar -> File -> Build Settings -> Switch to WebGL platform and build 3.... Read more
ShaderLab shader is causing Unity to crash when closing the Editor or up...
How to reproduce: 1. Open attached project "crash.zip" on a "Reproducible with" version Expected result: Unity does not crash Actu... Read more
[CPU PLM] Baked shadow angle is not taken into account for indirect bounce
Steps to reproduce: 1. Download Monuments and Obelisks project and open MonumentsAndObelisks scene 2. In the Lighting Settings, mak... Read more
OnEnable is called twice if gameobject is disabled and enabled in Awake
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: onEnable is only called once Actua... Read more
[Windows] Selecting prefab in Project window crashes the editor
The crash can happen with either of these two stack traces: Object::GetInstanceID GizmoManager::BuildGizmosFromGameObjectRecursive ... Read more
[Windows] Calling Undo after DeleteArrayElementAtIndex sets the values to 0
How to reproduce: 1. Download and open my attached empty project "UndoTestProject.zip" 2. Right click on "Assets" folder, select "Cr... Read more
[Vuforia][Windows] Vuforia package fails to install with "Failed to loca...
Some users get confused which path should be selected when running Vuforia installer on Windows. An error is returned when any other... Read more
Unity crashes after a deactivated child with rigidbody is unparented, it...
How to reproduce: 1. Open attached project "RigidBodyCrash.zip" and scene "HardCrash" 2. Enter Play mode 3. Unparent child called "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control window during "Create workspace" updates only when the mouse is moved
- Crash on AudioMixer::GetFloat when entering Play Mode in a specific project
- Test assembly files are not generated when using a local package included in a subdirectory
- URP Terrain Shaders are always included when building on any target platform
- Multiple errors thrown and Scene/Game view is not rendered when Lighting Override Mask is set to the same layer as the Volume