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Secondary Cameras with RenderTextures do not render Lighting
If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no eff... Read more
'MapMagic World Generator' A$ package fails to generate terrain
1. What happened'MapMagic World Generator' demo scene fails to generate terrain in 2017.1.0b1. There's DemoScene that, on Play, stuc... Read more
[New Scripting Runtime] Errors on switching from the new runtime to the ...
1. What happenedFor 'Chronos - Time Control' A$ package, when switching from New Runtime to Stable, after Editor restart and project... Read more
[RuntimeUpgrade][Mono] Building iOS project with Mono scripting backend ...
Steps to reproduce: 1. Open empty project2. Switch to iOS platform3. Change 'Scripting Backend' to 'Mono'4. Change 'Scripting Runtim... Read more
AssetDatabase.GetMainAssetTypeAtPath returns MonoBehaviour for Scriptabl...
Steps to reproduce:1. Open the attached project (GetMainAssetTypeAtPath Bug.zip)3. Click on Menu bar -> Test -> Test4. Observe... Read more
Cannot change any project settings after setting Perforce as Version Con...
To reproduce: 1. Create new project2. Go to Project Settings -> Editor3. Set Version Control Mode to Perforce4. Go to Project Set... Read more
Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5
Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5 Reproduction steps:1. Create new project.2. Download asset "Ch... Read more
[IE11] build non longer loads with 5.6
-disclaimer: we don't support IE11 but might want to fix it anyway -e: new 5.6 embedding scheme breaks IE11 loading -repro:--open at... Read more
Image effects produce white square like artifacts on shiny suface using ...
To reproduce: 1. Open attached project.2. Open scene: Moon_scene3. Play4. move around with mouse. Visual artifacts are seen in game ... Read more
Gaia package is crashing when trying to show a visualizer
Steps to reproduce : - import the Gaia package https://www.assetstore.unity3d.com/en/#!/content/42618- go to Window > Gaia > S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
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- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window