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custom Shader's UV3 and UV4 are not supported when used in Particle Syst...
How to reproduce:1. Open the attached "1397475_Repro.zip" project2. Open the "ParticleMesh" Scene found in the "Assets/ParticleMesh"... Read more
Unity Player is using integrated GPU instead of dedicated when using Uni...
How to reproduce:1. Create a new project2. Navigate to File > Build settings3. Switch to Universal Windows Platform4. Click Build... Read more
[Linux] Creating certain template project fail during creation before Un...
Repro steps:1. Create a new project using a template (3D(HDRP), 3D Sample Scene (HDRP), Cinematic Studio) Actual: The project doesn'... Read more
Dragging a Sprite into the Scene View causes a flickering image of the S...
How to reproduce:1. Open the attached project from "1402216sprites.zip"2. Open Scene "SampleScene"3. From Project Browser drag "Asse... Read more
Script is stuck in a compilation loop when generating code with Initiali...
How to reproduce:1. Open the user's attached project2. In the Project window, under the Assets folder, right-click the "Generator" o... Read more
Inconsistent ContactPoint placement when using OnCollisionEnter
1. Open project "PhysicsBugs.zip"2. Enter Play Mode3. Press the spacebar and observe the view Expected result: Contact points are in... Read more
Control keys are inverted in the Editor after switching to open app or w...
Reproduction steps:1. Open the attached 'InputSystemTest1' project2. Open the 'SampleScene'3. Enter Play mode4. Note that the 'optio... Read more
UGUI Buttons ignore Hierarchy order when they are overlapped and of the ...
How to reproduce:1. Open the user's attached project "eventSystem_bug.zip"2. Press Play3. Press the Button labeled "test_02" in the ... Read more
C# default interface method only works the first time
If a single test is run it works fine, but if "Run All" is used it only uses the correct default method in the first test. Even thou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask