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[WebGL] can't build with linear color space due to wrong error
-e: when selecting linear colors space an error is shown even when only WebGL 2.0 is enabled -repro:--create new project--switch to ... Read more
Crash on block_locate_free when instantiating objects for some time
How to reproduce:1. Open the attached project2. Open "SampleScene.unity" scene3. Press Play4. Wait until Unity crashes (it may take ... Read more
Particle System Trails are culled while still within camera bounds
How to reproduce:1. Download, extract and open user's attached project (TrailCullingBug.zip)2. Open 'SampleScene'3. Enter Play mode4... Read more
Model mesh changes applied via AssetProcessor are lost when the project ...
How to reproduce:1. Open "SampleScene" in AssetPostprocessorTest.zip2. Open the project panel and select the mesh "SM_Prop_FruitBowl... Read more
HumanPoseHandler.GetHumanPose returns incorrect value when a models scal...
How to reproduce:1. Open "ScaledHumanPoseHandlerBug.zip" project2. Select "Human" prefab3. Execute the script in the inspector (Righ... Read more
Built application freezes on launch if code stripping is set to Medium/H...
How to reproduce:1. Open attached "TerrainCrash" project2. Build a Standalone Windows build (freeze happens on Android also)3. Launc... Read more
"Imported Object" header is missing
Regression at least from 2018.3.0b12 Steps:1. Create a project2. Import 3D model (attached)3. Click on 3d model asset4. Take a look ... Read more
[Video] Calling Play() doesn't start playing video if WaitForFirstFrame ...
How to reporduce:1. Open the attached project2. Open Far Plane scene3. Press Play Button and waitResult: video doesn't start playing... Read more
[Shuriken] Particles with same seed value behave differently on Mac and ...
Particles with same seed value behave differently on Mac and Windows platform when Noise module is enabled Steps to Repro:1. Create ... Read more
[LWRP] Graphics Settings' HDR Mode is being ignored
HDR Mode in graphics settings is ignored and ARGBHalf is being always used 2. How we can reproduce it using the example you attached... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window