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CRASH: DX9 Simulation in Editor causes Editor to crash when entering pla...
Steps to reproduce:1. Open Unity with -force-d3d9 argument2. Create a new Unity project3. Open build settings and switch to WSA UWP ... Read more
Visual artifacts are created when 2 cameras are rendered in the Play mod...
To reproduce: 1.Download and open attached project.2.Check how play mode looks in preview before playing.3.Enter Play mode and notic... Read more
When move gizmos arrows overlap, further drawn arrow gets selected
In scene view, when placing scene view camera as objects move gizmo "Y" axis arrow overlap "Z" axis arrow, selecting "Y" axis select... Read more
Text Fields don't show their text value on some resolutions, when Canvas...
To reproduce:1. Open attached project "TextInvisible.zip"2. Open "test" scene and Play it. (Text is visible)3. Stop game.4. Build an... Read more
Dragging Audio Source component to GameObject Inspector window creates a...
How to reproduce:1. Open the attached "Test audio" project2. Create an empty GameObject and drag "FABRIC_Flag..." audio source file ... Read more
[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...
Steps:1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null);or1. Open attached project2. Open "TestScene" Read more
Memory leak after changing display from UI render camera to main camera
Steps to reproduce:1. Download "Testmemoryleakui.zip" and open "test-scene" scene2. Open Profiler window3. Press play button4. Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code