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Setting Texture2D.mipMapBias does not work on Metal
Mipmap slider not working on OSX 1. Open project2. Adjust the sprite's mipmap slider, either from Inspector, or from Sprite Editor C... Read more
Compositing never finishes when switching baking settings
Reproduction Steps:1. Import attached project.2. Open "test" scene.3. Select "Cube" in Hierarchy.4. In Inspector, make the object st... Read more
[Win][AndroidModule] Shadow incorrectly drawn when shadow distance is low
How to reproduce:1. Open the attached project2. Switch platform to Android3. In Quality settings set Shadow Distance between [2; 20]... Read more
[Android] Sometimes Buttons in Scroll View does not detecting input
Steps to reproduce: 1) Download attached project 'ButtonInScrollView.zip' and open in Unity2) Build and run 'ReproScene' on a device... Read more
[Android] Inconsistencies with baked navmeshes on mobile
How to reproduce:1. Open the attached project2. Build and run on Android deviceResult: Cubes are instantiated and NavMesh is baked, ... Read more
[Transform] Undoing a Particle systems transform change throws a NullRef...
Repro steps:1. Create a new particle system2. Move or rotate the particle system in the scene view3. Press Ctrl + Z to undo4. Error ... Read more
[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture...
Steps to reproduce:1. Open user attached project2. Notice the crunched texture on quad is displayed in editor3. Build standalone4. N... Read more
[iOS][Metal] Shadows on UI camera cause Main Camera to not render the image
Steps to reproduce:1. Open the attached project ("884781 repro.zip")2. Enter play mode3. Notice that there's a skybox, two cubes and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code