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Missing images
Missing images How we can reproduce it using the example you attached Open linkfile:///C:/Program Files/Unity 5.0.0b20/Editor/Data/D... Read more
Manual page on Positioning GameObjects needs screenshot for RectTransfor...
Editor/Data/Documentation/en/Manual/PositioningGameObjects.html - Add screenshot for RectTransform tool and explain a bit what it is... Read more
Shadows are re-rendered between deferred & forward
If you have deferred rendering and have some forward-shaded objects, then all shadowmaps (except main directional light) are re-rend... Read more
Corrupted lightmap snapshot causes crash
Steps to reproduce:1. Download attached project.2. Open the scene3. Close the editor. This is to make sure editor opens with the sce... Read more
[Animator] It takes one frame for an Animator Controller to start playin...
It takes one frame for an Animator Controller to start playing an animation when the object is inactive and is made active within an... Read more
Texture2D.GetPixel(s) does not work on HDR formats
5.0 added Texture2D HDR formats (RGBAFloat etc.), and made SetPixels + ReadPixels work on it.But GetPixel(s) does not! Read more
Highlight in Chrome looks wrong
Highlight in Chrome looks wrong - please see the two attached screen shots for details. The screen shot from Firefox shows, how I wo... Read more
Wrong style of the text under images(1D Blending)
Wrong style of the text under images(1D Blending) 1. What happened 2. How we can reproduce it using the example you attached1 Open l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"