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[iOS]App crashes on the devices which do not support Metal when Auto Gra...
How to reproduce:1. Open the attached UnityBug_OpenGLES2Removed.zip2. Build for iOS and open the Xcode project3. Modify the Info.pli... Read more
[Dots Shooter] IL2CPP build crashes on OSX
Steps to reproduce : - load the Dots Sample project from here https://github.com/Unity-Technologies/DOTSSample using 2019.3.3f1- go ... Read more
In the editor Asset Import Loop causes lag spikes every few seconds with...
How to reproduce:1. Open attached project "SpaceShepherdAdventure.zip" and scene "LevelDesign"2. Enter Play mode3. Observe Game View... Read more
[Vulkan] Crash when Camera sees a shader with more than 64 descriptors
How to reproduce:1. Set -force-vulkan command-line argument.2. Open attached project ("1225246-VULKAN-REPRO.zip")3. Make sure Vulkan... Read more
[Input System] Gamepad stick values are cached when changing Editor wind...
Reproduction steps:1. Open the attached project ("case_1222305-Gamepad_Initial_Stick_Values.zip")2. Open the repro scene ("SampleSce... Read more
[Input System] Default value of 'expectedControlType' is not being set w...
Reproduction steps:1. Create a new project2. Install the "Input System" package3. Create a new InputAsset asset4. Create a new Actio... Read more
Crash on IsComponentSubclassOfMonoClass when reimporting a prefab
Reproduction steps:1. Open the attached project ("1226180.zip")2. Open the "RoomSystemTest" Scene3. In the Project window find the "... Read more
[URP] Objects that are using Soft Particles are rendered Opaque when Ope...
How to reproduce:1. Open the attached project named "Case_1226288"2. Open the New Scene3. Observe the Scene view. The red plane is r... Read more
The "Preloaded Assets" from Player Settings do not always get preloaded ...
How to reproduce:1. Open 'Scene' from "PreloadedAssetsInit.zip"2. Start Play mode3. Inspect the text line in Game window Expected re... Read more
[UIR] There is no immediate effect on the picked text when changing left...
How to reproduce:1. Create a new project2. Open the Package Manager3. Open the UIElements Debugger (press CTRL-F5)4. Press Pick Elem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open