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[GPU PLM] Unity leaks memory when continually interrupting GPU PLM light...
Reproduction steps:1. Create a new project2. Add a Terrain and a Cube to the Scene3. Make sure the Cube contributes to Global Illumi... Read more
[Profiler] Raw Hierarchy data transition is not smooth on clicking on Up...
On clicking on Up and Down Arrow button, transition of the selection is not smooth in the Raw Hierarchy Data. sometimes transition i... Read more
[Android] Gradle build failure when file names contain single quotes
Reproduction steps:1. Open the user's attached project "DnDHelper.zip"2. Create a text file with a name "Devil's tongue"3. Import th... Read more
Closing the Editor while scripts are being created results in a crash
How to reproduce:1. Create a new project and open it2. Make sure you have the "Create New C# script" shortcut set in the shortcut ma... Read more
[IMGUI] Scene View Menus open on clicking Console Window Menus while Sce...
While moving around in the Scene View using Arrow keys, clicking anywhere on the Console Window Menu Panel opens up corresponding Sc... Read more
[macOS] Assets cannot be saved if the project name contains certain Unic...
How to reproduce:1. Create a new Unity project with a non-ASCII character in its name(e.g. New Unity ProjectÅ›)2. Attempt to use the ... Read more
[HDRP] CommandBuffer.CopyTexture results in white RenderTexture when Ren...
How to reproduce:1. Open the attached '1229053.zip' project2. Open 'samplescene' Scene3. Enter Play Mode4. Select 'Copy Texture' Gam... Read more
Passing a folder to AssetDatabase.ImportAsset() with ImportAssetOptions....
Steps to reproduce:1. Open the attached project (case_1230194.zip)2. In the menu bar under "Test", select "Import"3. Open the Consol... Read more
Mesh Collider Cooking Options does not reset to default without re-addin...
How to reproduce:1. Open the attached project "1229712 - 2019.3.6f1.zip"2. Open the "Test" Scene3. Uncheck one of the Cooking Option... Read more
A scene, with a prefab which has Vertical Layout Group and a child with ...
How to reproduce:1. Open attached project "ContextSizeFitterBug.zip"2. Open either scene "SampleScene" or "SampleSceneFixed"3. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components