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Enum shader property does not allow fraction selection in drop-down menu
When using a custom shader and the Enum Property with fraction numbers, the resulting drop-down menu in material inspector does not ... Read more
RAM usage remains high after instantiating lots of game objects and then...
After instantiating many game objects, RAM usage rises as expected, but it doesn't drop to the previous level after exiting play mod... Read more
The gameObject icon does not save after another scene is opened
Reproduction steps:1. Open the attached project;2. Open the scene "Scene 1";3. Change the object "I want an icon" icon to some color... Read more
Bug Reporter error when reporting a bug on MacOS
1. Open any project in 2017.1.0b12. Help -> Report a Bug... Bugreporter error. Please see screenshot. Occurring on: 2017.1.0b1Not... Read more
[GPUInstancing] Instanced objects are drawn through CommandBuffer when '...
Steps to repro: 1. Open attached project and 'Main' scene;2. Notice that there is 'Rock Spawner' gameobject that spawns instanced ob... Read more
Game screen does not render after DeviceLost when using Camera.SetTarget...
Reproduction steps:1. Open project attached (RTTest.zip)2. Open the RBTest scene3. Hit play3. Detach game window and try to resize i... Read more
AntiAliasing function does not work correctly, the rotated images still ...
Reproduction steps:1. Open the attached project;2. Open the scene "RotatedImage";3. Observe an object "Image" edges; Actual result: ... Read more
Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClip...
Steps reproduce:1. Open attached project2. Open ShadowMeta.cginc3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, pos4)... Read more
[VR]Build crashes if "Run in background" is true and allow HDR is disabled
Steps to reproduce:1. Download and open the attached project2. Build for Standalone3. Run the build Result:crash Reproduced on 5.6.0... Read more
Unity crashes when Deep Profile is turned on and Grid Layout Group compo...
Reproduction steps:1. Open the attached project;2. Open the scene "Test";3. In Profiler window turn on the function "Deep Profile";4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
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- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window