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URP Upgrade Material utility does not set the Alpha Clipping when Materi...
How to reproduce:1. Open the attached project named "Case_1235516"2. Open the Test Scene and observe an object with magenta-colored ... Read more
[UX] Assemblies which reference 'Moq.dll' are not referenced in Editor w...
Reproduction steps:1. Open the attached project ("case_1220959-BrokenOverrides.zip")2. Notice the 'type or namespace name 'Moq' coul... Read more
NullReferenceExceptions in PreprocessReflectionProbeData
I'm getting a NullReferenceException in PreprocessReflectionProbeData when the stress test project deletes and then regenerates refl... Read more
Binary to YAML conversion error is thrown importing certain packages and...
Steps to reproduce:1. Create a new project2. Under Edit > Project Settings > Editor, set Asset Serialization Mode to "Force Te... Read more
[Caching Shader PP] Include contents found in cache precede files on dis...
Caching Shader PreprocessorInclude contents found in cache precede files on disk, even if path priority for the file on disk is high... Read more
[macOS] Editor crashes when trying to access audio capture devices
Reproduction steps:1. Open user attached project2. Open Scene "MiniCam" (Assets/NatDevice/Examples/MiniCam)3. Audio capture devices ... Read more
[Motion Vectors] Movecs don't work with MSAA in Forward rendering
Repro steps:1. Import the attached project.2. Open the MSAA scene3. Enter Play mode and observe the motion vectors working4. In the ... Read more
Mouse position is not in correct coordinate space when accessed from Edi...
Tested on macOS using `"com.unity.inputsystem":"1.0.0-preview.4"`. Using 2 external monitors with the Macbook lid closed. When readi... Read more
Profile Analyzer - Cut/Copy doesn't work from right-click context menu o...
How to reproduce:1. Create a new Unity project2. Import the Profile Analyzer package3. Open the Profile Analyzer window4. Capture or... Read more
[Caching Shader PP] Virtual texturing macros don't work with new PP
Input:#define UNITY_DECLARE_TEX2D(tex) Texture2D tex; SamplerState sampler##tex#define DECLARE_STACK_BASE(stackName) UNITY_DECLARE_T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message