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Camera.onPreCull misses usage example
Camera.onPreCull from scripting reference misses usage example.Expected: some example that will help users understand the purpose an... Read more
[PlayerSettings] Image picker for Windows Store does not open previously...
Image picker for Windows Store does not open previously selected image location and clears the path on cancel.Steps to reproduce:1. ... Read more
Transition destination context menu is inconsistent
Transition destination context menu is inconsistent Repro:See the attached video. Depending on the structure of the destination stat... Read more
State Machines are assigned duplicate names
State Machines are assigned duplicate names Repro:Create a sequence of nested State Machines and observe how every other child gets ... Read more
When creating a transition from Any State to Parent State Machine the tr...
When creating a transition from Any State to Parent State Machine the transition is not drawn. Repro:1. Add a transition from Any St... Read more
[HingeJoint2D] Reference angles calculated differently when connecting 2...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Example on top: connected in the editor before runtime- ri... Read more
[Shaders] Sprites/Diffuse shader does not render transparency
Steps to reproduce:- Open the attached project and the scene- There is a transparent sprite and a sprites/diffuse shader- Observe th... Read more
[iOS Deployment] Choosing 'Append' instead of 'Replace' doesn't work any...
To Reproduce: 1. Build & Run an empty project iOS. 2. Deploy it to device & exit Xcode. 3. Build & Run the same project ... Read more
Unity 4.5+ runs out of memory due to shader compilation during game build
Errors in shaders cause a memory leak in the editor. Read more
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...
To reproduce this issue: - Open the attached project- Load the scene "test"- Play- Rotate the object in scene view(not too fast so t... Read more
All about bugs
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