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Unity editor doesn't not pick up modified files if they were auto-saved ...
How to reproduce:1. Install Rider (JetBrains) IDE2. Enable Auto-save functionality3. Modify a script4. Alt+tab from Rider to Unity5.... Read more
[Compilation-Pipeline] If project has "UNetWeaver error" then NullRefere...
Regression - doesn't happen in 5.6.0f3 How we can reproduce it using the example you attached1 Open attached project Actual result:3... Read more
[Android] VRSettings.enabled with GVR 1.30 gives OpenGL error and crashe...
Steps to reproduce:1. Open attached project2. Build and run for android3. Once application is launched on android focus VR pointer o... Read more
[Android] Application crashes on launch (non development mode build)
Reproduction steps:1) Open any project (attached empty)2) Build with development mode disabled3) Run it on any Android device-- Noti... Read more
VR, occlusion and real time lights
A scene with realtime light, bake occlusion and then run the scene. At certain angles the light is disabled for the SteamVR camera. ... Read more
Cloth Sleep Threshold has inconsistent result when value is set to about 5
To reproduce:1. Create a new project.2. Create "Cube" in Hierarchy.3. Add Cloth component to the Cube.4. And set Cloth's "Sleep Thre... Read more
[UI][TerrainInspector] Typo in 'Paint Details' tab tooltip
Steps to repro: 1. Create new project;2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);3. In Terrain Inspector h... Read more
False default system language is returned when running Application.syste...
To reproduce: 1.Download and open "Test_language_5.5.2.zip" project.2.Attach TEST.cs script to "Main Camera" Game Object.3.Enter pla... Read more
[VR | Editor] Camera preview does not work for VR enabled Camera
1) Note the Playsettings:-- have VR Supported checked-- Split Stereo is the preferred SDK-- Oculus is the Secondary SDK2) Enter Play... Read more
Crash in VREyeTextureManager::BlitToBuffer when calling SystemInfo.devic...
To reproduce:1. Open attached project;2. Open "CrashTest" scene;3. Make sure VR is enabled;4. Enter Play mode. Expected result: when... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
- Double-sided arrow mouse cursor does not appear when resizing the Player and Input backend is set to Input Manager (Old)
- Project disappears from the Projects list in Unity Hub when the Editor crashes
- The Terrain tools follow the previous Terrain curvature when it was already undone
- Incorrect UI wording: Missing articles in project creation options