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Mesh.CombineMeshes combines verts of all meshes instead of just the sub...
To reproduce:1. Download attached project;2. Open scene "Scene";3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tris a... Read more
[WebGL]Substance materials error in browser log'Could not produce class ...
To reproduce:1) Open attached project2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio... Read more
ParticleSystem.Simulate simulation is flickering and is different from t...
How to reproduce:1. Open the attached "ParticleSimulate-Issue" project and open "MyScene"2. Open "ParticleSimulat" Tab (Go to Window... Read more
Having two PropertyFields that show the same variable and changing the v...
To reproduce: 1. Open attached project2. Select test object in the hierarchy3. In the Inspector, set the M1 age to 104. Set M2 age t... Read more
Error when creating a RectTransform component in an Awake call of an ins...
When using an Awake call in an instantiated prefab during play mode, to instantiate another gameObject and attach a RectTransform, t... Read more
Input.GetAxis does not work after loading another scene while two axes a...
How to reproduce:1. Open attached project "InputBug_2018.3.0a8.zip" and scene "SampleScene"2. Enter Play mode3. In Game view, use WA... Read more
[VideoPlayer] H264 videos don't loop on Android 4.1 and 4.2 devices
How to reproduce:1. Download the project from owncloud2. Build and run on Android device3. Video starts playing (loop is enabled)Res... Read more
Copy/Pasting multiple Game Objects to a different Hierarchy level random...
Steps to reproduce:1. Open the attached "case_1275324.zip" project and SampleScene scene2. Select nested Game Objects (Node (1) - No... Read more
When using Perforce and re-baking a NavMesh, the file created gets marke...
When connected to a P4 database with a Navmesh file already in there, re-baking the same Navmesh will cause the file to be marked fo... Read more
Game object partially falls through convex mesh collider
Steps to reproduce:1. Download MeshColliderTest.zip2. Open "bug" scene3. Enter play mode Expected results: Game object doesn't fall ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window