Search Issue Tracker
Option to disable automatic update of Android SDKs when silently building
If a silent build(through batch mode) is done, Unity automatically updates SDK whether user wants this or not Read more
[Standard] Specular material is glossier in Unity compared how it looks ...
Steps to reproduce:- Open the attached project and the scene- Note how glossy it looks. Compare to an image attached from Substance ... Read more
script conversion errors on building
-e: stops after some warnings with an error: Error building Player: Exception: IL2CPP compile failed. -repro:--open attached project... Read more
[Shadows] Directional light shadows don't work in game view on Unity Fre...
Steps to reproduce: Important: Only reproducible Unity Free ("-force-free)" or with non-Pro mobile addons (when switched to that pla... Read more
Cube is shaking when moving in shadow
Cube is shaking when moving in shadow 2) How can we reproduce it using the example you attached1 Open attached project2 Open scene S... Read more
[Reflection Probes] Reflections show skybox from another scene
In a project with several scenes, sometimes default reflections and/or baked reflection probes use the skybox from one of the other ... Read more
Tiling cannot be set independently for Main and Secondary Maps
For the Standard shader you used to be able to set different tiling values for Main Maps and Secondary Maps. Using Unity 5.0 beta 16... Read more
Crash when removing Canvas component from object
To reproduce:1. Open attached project2. Open MatchSim3. Select Canvas4. Remove Graphic Raycaster and Canvas components5. Editor crashes Read more
Custom cursor appears on Android even when trying to hide it
If custom cursor is set in project, it appears in Android builds too and it cannot be hidden in any way Read more
[2D] Black border appears when using "Sprites/Diffuse" shader on 5.0
Steps to reproduce: 1. Create new Unity project2. Import 2D sprite3. Create a game object using the imported sprite4. Create new mat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled