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Scene with textures takes much longer to load in 5.6 compared to 5.5
Reproduction steps:1. Open the attached project with 5.5.2f1 (case_895380-texLoading.7z or fix texture references in the original zi... Read more
Crash in Terrain::Transfer<JSONWrite> when using Oculus Rift and Arduino
To reproduce:1. Open attached project;2. Open "Town" scene;3. Make sure Api Compatibility Level is set to .NET 2.0 (Edit > Projec... Read more
[Timeline] First few frames of the timeline is played twice, causing aud...
Load the project attachedOpen the scene 1Open New Timeline in the timeline editorPlay the scene Note that the first few samples of t... Read more
"Unaccounted time between" spikes in CPU usage when selecting objects in...
Lots of "Unaccounted time between" processor load when the project is simply running in play mode. Steps to reproduce:1. Open provid... Read more
Crashed in mono_custom_attrs_from_method when entering Play mode
To reproduce: 1. Open attached project2. If Betty scene is not open, open zzzExperiments -> Betty -> Betty scene3. Press Play ... Read more
AudioSource attached to VideoPlayer produces choppy sound when playing c...
To reproduce: 1.Download and open attached project.2.Open "scene1" Scene.3.Select "Plane" object.4.Add "Games for Windows" video to ... Read more
Opened focused GameView doesn't receive input
Opened focused GameView doesn't receive input. When a second GameView is opened, sometimes it doesn't receive keyboard input.How to ... Read more
RenderTexture.antialiasing works in editor and desktop build but has no ...
Upon building project in WebGL Anti-Aliasing on RenderTexture stops functioning. Steps to reproduce: 1. Set up RenderTexture object ... Read more
VideoPlayer.isPrepared always returns false after calling VideoPlayer.Pr...
To reproduce: 1.Download and open attached project.2.Open "scene1" scene.3.Open AverageColorFromTexture.cs script.4.Edit lines 32 an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window