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OnEndDrag() is not called if Unity loses focus after starting dragging a...
How to reproduce:1. Open the user's project2. In the Project go to Scenes -> SampleScene3. Enter Play Mode4. Hold Left Mouse Butt... Read more
Particle Systems aren't rendered properly in the Editor when Build Targe...
Repro steps:1. Open QA attached project "repro_1083545"2. Open scene "0"3. Enter Play Mode and observe the Scene and Game Views4. Fi... Read more
Unity crashes when Alpha Source is set to From Gray Scale parameter and ...
How to reproduce:1. Open the attached project2. Go to Project window -> Assets -> Textures3. Select Rabiya_output.png4. Go to ... Read more
Camera.ViewportToWorldPoint doesn't always calculate very small numbers ...
Reproduction steps: 1. Open "test_2018.zip" project2. Open "test" scene3. Enter Play Mode4. Click on the Game Screen5. Select the "M... Read more
Vulkan Editor gets a yellow tint with a Linear color space
To reproduce:1. Create a new project;2. Go to Player Settings;3. Change Color Space to Linear (Other settings > Rendering);4. Unt... Read more
Notification textdrop shadow is missaligned
Repro: 1. Make a new project or download this one if you want2. Write an error in the script3. Press play and notice that the drop s... Read more
GameObjects jab to the side when a Configurable Joint is created during ...
Repro steps:1. Open user attached project2. Open scene "SampleScene4"3. Enter Play Mode and observe the Game View Expected: The blue... Read more
Hidden/Post FX/ shaders with cginc file source fails to compile and thr...
To reproduce:1. Create a new project with LW VR template2. In the package manager, add PostProcessing3. Change building settings to ... Read more
[LWRP] BoatAttack throws error on OpenGLCore
-e: see title, project still works though. error not thrown on DX11 or Vulkan -repro:--import BoatAttack from https://github.com/Ver... Read more
[Animation] Cannot scrub "Transition" animation previewer time when wind...
Not able to scrub "Transition" animation previewer time when window in un-docked.Scrubbing a clip works fine. Scrubbing when docked ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components