Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in [Package]
3.3.0-preview
Issue ID
1084906
Regression
No
[LWRP] BoatAttack throws error on OpenGLCore
-e: see title, project still works though. error not thrown on DX11 or Vulkan
-repro:
--import BoatAttack from https://github.com/Verasl/BoatAttack
--open player settings > other settings > rendering
--untick "auto graphics api" for the platform you are on
--add OpenGLCore to the list
--push OpenGLCore to the top of the list
--wait for Unity to finish
--press play
--NOTICE an error being thrown:
---GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 5.2.1):
Pointers have been fixed