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0
votes
Fixed

[Sprite Editor] Sprite is trimmed when Shift + T is pressed while enteri...

2D

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Nov 27, 2014

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Version/s: 4.6.0f1

To reproduce:1. Open attached project2. Select any sprite with multiple sprite mode3. Open sprite editor4. Select sprite5. Click on ... Read more

0
votes
Fixed

Asset store tools submission error

Editor - Other

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Nov 27, 2014

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Version/s: 5.0.0b15

-e: an error is thrown on trying to submit a new or updated package MissingMethodException: Cannot find the requested method.AssetSt... Read more

0
votes
Fixed

[Hierarchy] When having 1 object in the hierarchy and dragging into empt...

Project Browser/Hierarchy

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Nov 27, 2014

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Version/s: 5.0.0b14

To reproduce this issue 1. Create a new project2. Delete 'DirectionalLight'3. Select 'MainCamera'4. Drag it into the empty space in ... Read more

0
votes
Fixed

[EditorApplication]EditorApplication.playmodeStateChanged raised with no...

Editor - Other

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Nov 26, 2014

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Version/s: 4.6.0f3

To reproduce this issue: 1. Open the attached project2. Add 'Test' script on the 'MainCamera'3. 'Test' script logs in the console wh... Read more

0
votes
Fixed

Handles.DrawAAPolyLine and DrawAAConvexPolygon don't draw

Editor - Other

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Nov 27, 2014

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Version/s: 5.0.0b14

Handles.DrawAAPolyLine and DrawAAConvexPolygon don't draw correctly when Handles.matrix is set 1. Open test scene2. Select gameobjec... Read more

0
votes
Won't Fix

Prefab order in Hierarchy is different from 4.6

Assets Management

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Nov 27, 2014

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Version/s: 5.0.0b15

Steps to reproduce : - import the project attached (UI example)- open the Layout Groups scene and notice the order of the prefabs- o... Read more

0
votes
By Design

[Lightmapping] A scene which has objects created with Probuilder causes ...

Global Illumination

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Oct 09, 2014

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Version/s: 5.0.0b7

To reproduce this bug: 1. Open the attached package2. Open 'TestLevel1'3. Open Lightmapping window4. Clear baking data5. Enable Cont... Read more

0
votes
Fixed

[Documentation] The documentation of Mesh.RecalculateBounds is not complete

Docs - Scripting Reference

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Feb 25, 2013

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Version/s: 4.0.1f2

Documentation of Mesh.RecalculateBounds is not fully explained. It is not documented that Mesh.RecalculateBounds automatically updat... Read more

0
votes
Fixed

[wp8] Wack fails with FormatMessageA is not allowed in assembly UnityPla...

WP8

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Nov 27, 2014

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Version/s: 5.0.0b14

Submitting a WP8 app to the Win Store will fail with "FormatMessageA is not allowed in assembly UnityPlayer.dll" The same error is t... Read more

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